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<rss version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Hola! I’m Edmundo, a Venezuelan game developer currently in Pittsburgh, PA, USA. This blog “tumbles” a collection of compelling pieces related to art, design, entertainment, and software that I run into during my daily web life.

There’s also more about me.

My Friends:Ciro (En Español), Andy, Karin,
M.E.,
Dave,
Francisco, Vince, Erin, Deirdra, and James.



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</description><title>blog.edmundito</title><generator>Tumblr (3.0; @edmundito)</generator><link>http://blog.edmundito.com/</link><item><title>Canvas Cycle: True 8-bit Color Cycling with HTML5</title><description>&lt;a href="http://www.effectgames.com/demos/canvascycle/"&gt;Canvas Cycle: True 8-bit Color Cycling with HTML5&lt;/a&gt;</description><link>http://blog.edmundito.com/post/867857405</link><guid>http://blog.edmundito.com/post/867857405</guid><pubDate>Tue, 27 Jul 2010 18:38:51 -0400</pubDate></item><item><title>Hundreds, a game by Mile222</title><description>&lt;a href="http://mile222.com/2010/06/i-made-a-game-by-myself-and-its-called-hundreds/"&gt;Hundreds, a game by Mile222&lt;/a&gt;</description><link>http://blog.edmundito.com/post/857665848</link><guid>http://blog.edmundito.com/post/857665848</guid><pubDate>Sun, 25 Jul 2010 14:15:58 -0400</pubDate></item><item><title>Inside a Dead Skyscraper - A Music Video Game by Molleindustria + Jesse Stiles</title><description>&lt;a href="http://www.molleindustria.org/dead_skyscraper/game.html"&gt;Inside a Dead Skyscraper - A Music Video Game by Molleindustria + Jesse Stiles&lt;/a&gt;: &lt;p&gt;“Ideally, it is meant to be a critical answer to the proliferation of rythm games ‘a la Guitar Hero. These karaoke-derived products simply capitalize on already successful music, generating royalties for a dying record industry and reinforcing the mythology of the rock star as super-human that common people should identify with.&lt;/p&gt;
&lt;p&gt;An alternative approach to the musical game form would link the independent music and independent games scenes. Indie music games could promote unknown bands to the multi-tasking, hyperactive, interaction-addicted new generations. They could enhance the listening esperience while being autonomous works as the best music videos have been done in the last 30 years.”&lt;/p&gt;</description><link>http://blog.edmundito.com/post/857601033</link><guid>http://blog.edmundito.com/post/857601033</guid><pubDate>Sun, 25 Jul 2010 13:55:00 -0400</pubDate></item><item><title>"Release Early, Release Often"</title><description>“Release Early, Release Often”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://blog.chromium.org/2010/07/release-early-release-often.html"&gt;It’s what the Google Chrome team is going to do.&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.edmundito.com/post/848049935</link><guid>http://blog.edmundito.com/post/848049935</guid><pubDate>Fri, 23 Jul 2010 00:15:46 -0400</pubDate></item><item><title>Dieter Rams: ten principles for good design</title><description>&lt;a href="http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign"&gt;Dieter Rams: ten principles for good design&lt;/a&gt;: &lt;p&gt;&lt;ol&gt;
&lt;li&gt;Good design is innovative&lt;/li&gt;
&lt;li&gt;Good design makes a product useful&lt;/li&gt;
&lt;li&gt;Good design is aesthetic&lt;/li&gt;
&lt;li&gt;Good design makes a product understandable&lt;/li&gt;
&lt;li&gt;Good design is unobtrusive&lt;/li&gt;
&lt;li&gt;Good design is honest&lt;/li&gt;
&lt;li&gt;Good design is long-lasting&lt;/li&gt;
&lt;li&gt;Good design is thorough, down to the last detail&lt;/li&gt;
&lt;li&gt;Good design is environmentally friendly&lt;/li&gt;
&lt;li&gt;Good design is a little design as possible&lt;/li&gt;
&lt;/ol&gt;&lt;/p&gt;</description><link>http://blog.edmundito.com/post/836617896</link><guid>http://blog.edmundito.com/post/836617896</guid><pubDate>Tue, 20 Jul 2010 10:57:52 -0400</pubDate></item><item><title>Dieter Rams - The legendary Braun designer talks about his...</title><description>&lt;object width="400" height="254"&gt;&lt;param name="movie" value="http://www.youtube.com/v/A6-wA-7QIeE&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/A6-wA-7QIeE&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1" type="application/x-shockwave-flash" width="400" height="254" allowFullScreen="true" wmode="transparent"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Dieter Rams - T&lt;span&gt;he legendary Braun designer talks about his craft. (via &lt;a href="http://kottke.org/10/07/dieter-rams-video-interview"&gt;kottke.org&lt;/a&gt;)&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.edmundito.com/post/834711317</link><guid>http://blog.edmundito.com/post/834711317</guid><pubDate>Mon, 19 Jul 2010 23:33:26 -0400</pubDate></item><item><title>Scientifically-Proven Ways to Improve Creativity</title><description>&lt;a href="http://www.lonegunman.co.uk/2010/05/21/scientifically-proven-ways-to-improve-creativity/"&gt;Scientifically-Proven Ways to Improve Creativity&lt;/a&gt;</description><link>http://blog.edmundito.com/post/827859261</link><guid>http://blog.edmundito.com/post/827859261</guid><pubDate>Sun, 18 Jul 2010 09:54:26 -0400</pubDate></item><item><title>"Envision, create, and believe in your own universe."</title><description>“Envision, create, and believe in your own universe.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Delivering Happiness, page 85&lt;/em&gt;</description><link>http://blog.edmundito.com/post/787902130</link><guid>http://blog.edmundito.com/post/787902130</guid><pubDate>Thu, 08 Jul 2010 23:46:29 -0400</pubDate></item><item><title>"I thought about how easily we are all brainwashed by our society and culture to stop thinking and..."</title><description>“I thought about how easily we are all brainwashed by our society and culture to stop thinking and just assume by default that more money equals more success and more happiness, when ultimately happiness is really about enjoying life.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Tony Hsieh, Delivering Happiness: A Path to Profits, Passion, and Purpose&lt;/em&gt;</description><link>http://blog.edmundito.com/post/784507272</link><guid>http://blog.edmundito.com/post/784507272</guid><pubDate>Thu, 08 Jul 2010 04:17:05 -0400</pubDate></item><item><title>Bryan Lee O’Malley and Scott Pilgrim Page Flow</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_l57xxzapq91qz6l8eo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://drawn.ca/2010/07/06/bryan-lee-omalley-and-scott-pilgrim-page-flow/"&gt;Bryan Lee O’Malley and Scott Pilgrim Page Flow&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.edmundito.com/post/783548636</link><guid>http://blog.edmundito.com/post/783548636</guid><pubDate>Wed, 07 Jul 2010 23:05:58 -0400</pubDate></item><item><title>Great since day one</title><description>&lt;a href="http://www.marco.org/769340032"&gt;Great since day one&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;The original iPhone was great on day one. It couldn’t do as much as today’s iPhone, but it performed its feature-set extremely well. There were almost no rough edges or unpolished areas in its hardware or software, and nearly everything seemed justifiable, well conceived, and well executed.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;(via &lt;a href="http://www.marco.org/"&gt;marco.org&lt;/a&gt;)&lt;/p&gt;</description><link>http://blog.edmundito.com/post/776871079</link><guid>http://blog.edmundito.com/post/776871079</guid><pubDate>Tue, 06 Jul 2010 09:54:41 -0400</pubDate></item><item><title>Change Will Lead To Insight: A Cure For Creative Blocks</title><description>&lt;a href="http://www.psfk.com/2010/07/the-cure-for-creative-blocks.html"&gt;Change Will Lead To Insight: A Cure For Creative Blocks&lt;/a&gt;</description><link>http://blog.edmundito.com/post/759339959</link><guid>http://blog.edmundito.com/post/759339959</guid><pubDate>Thu, 01 Jul 2010 19:36:49 -0400</pubDate></item><item><title>Cut It, by Kloonigames</title><description>&lt;a href="http://www.kloonigames.com/blog/games/cutit"&gt;Cut It, by Kloonigames&lt;/a&gt;: &lt;p&gt;You could argue that it’s the spiritual successor to &lt;a href="http://www.crayonphysics.com/"&gt;Crayon Physics&lt;/a&gt;. You cut pieces to solve the puzzle. It’s surprisingly challenging but also surprisingly fun.&lt;/p&gt;</description><link>http://blog.edmundito.com/post/758903846</link><guid>http://blog.edmundito.com/post/758903846</guid><pubDate>Thu, 01 Jul 2010 17:06:29 -0400</pubDate></item><item><title>YouTube API Blog: Flash and the HTML5  tag</title><description>&lt;a href="http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html"&gt;YouTube API Blog: Flash and the HTML5  tag&lt;/a&gt;: &lt;p&gt;The YouTube folk describe some of the challenges in using the newly HTML standard video embedding feature. I’m glad they’re supporting both Flash and HTML… the HTML version runs nicer in my laptop.&lt;/p&gt;
&lt;p&gt;I wonder what the video landscape of the web will be like in the next 5 years, as 5 years ago, Flash video and YouTube were a new thing.&lt;/p&gt;</description><link>http://blog.edmundito.com/post/752023806</link><guid>http://blog.edmundito.com/post/752023806</guid><pubDate>Tue, 29 Jun 2010 22:45:28 -0400</pubDate></item><item><title>Letters of Note: How to Train an Animator, by Walt Disney</title><description>&lt;a href="http://www.lettersofnote.com/2010/06/how-to-train-animator-by-walt-disney.html"&gt;Letters of Note: How to Train an Animator, by Walt Disney&lt;/a&gt;: &lt;p&gt;And that is how commercial animation became an art.&lt;/p&gt;
&lt;p&gt;Though don’t think that The Walt Disney Company goes through the same extents anymore. Does days are long gone because you can do other things for less cost, right Hannah?&lt;/p&gt;</description><link>http://blog.edmundito.com/post/703332411</link><guid>http://blog.edmundito.com/post/703332411</guid><pubDate>Wed, 16 Jun 2010 00:25:00 -0400</pubDate></item><item><title>petervidani:

Universal Studio’s promotion for the new King Kong...</title><description>&lt;img src="http://29.media.tumblr.com/tumblr_l3uz560FPx1qz52aeo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://blog.petervidani.com/post/687448319/universal-studios-promotion-for-the-new-king-kong"&gt;petervidani&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Universal Studio’s promotion for the new King Kong 3-D attraction, which opens at the theme park this summer.&lt;/p&gt;
&lt;p&gt;Advertising Agency: David&amp;Goliath&lt;br/&gt; Photographer: Jonathan Alcorn&lt;/p&gt;
&lt;p&gt;(via &lt;a href="http://www.ibelieveinadv.com/2010/06/universal-studios-hollywoods-king-kong-360-3-d-footprints/"&gt;I Believe in Advertising&lt;/a&gt;)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.edmundito.com/post/689246268</link><guid>http://blog.edmundito.com/post/689246268</guid><pubDate>Sat, 12 Jun 2010 00:11:47 -0400</pubDate></item><item><title>The American Dream: The American Nightmare</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_l3q9bwBAEK1qz6l8eo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The American Dream: The American Nightmare&lt;/p&gt;</description><link>http://blog.edmundito.com/post/678773900</link><guid>http://blog.edmundito.com/post/678773900</guid><pubDate>Tue, 08 Jun 2010 23:21:31 -0400</pubDate></item><item><title>Fanboyism and Brand Loyalty</title><description>&lt;a href="http://gizmodo.com/5555953/fanboyism-and-brand-loyalty"&gt;Fanboyism and Brand Loyalty&lt;/a&gt;</description><link>http://blog.edmundito.com/post/667903008</link><guid>http://blog.edmundito.com/post/667903008</guid><pubDate>Sat, 05 Jun 2010 20:01:48 -0400</pubDate></item><item><title>A Decision of Paramount Importance</title><description>&lt;a href="http://jenniferann.org.p8.hostingprod.com/2010-game-runner-up-1.htm"&gt;A Decision of Paramount Importance&lt;/a&gt;: &lt;p&gt;A game about teen dating with random outcomes every time you play.&lt;/p&gt;</description><link>http://blog.edmundito.com/post/664748137</link><guid>http://blog.edmundito.com/post/664748137</guid><pubDate>Fri, 04 Jun 2010 19:58:05 -0400</pubDate></item><item><title>Brutal Legend: Behind the Gatefold: A behind-the-scenes look at...</title><description>&lt;object width="400" height="254"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VK_ldZ6op1w&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VK_ldZ6op1w&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1" type="application/x-shockwave-flash" width="400" height="254" allowFullScreen="true" wmode="transparent"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.boingboing.net/2010/06/02/video-tim-schafers-b.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+boingboing%2Foffworld+%28BB+Offworld%29&amp;utm_content=Google+Reader"&gt;Brutal Legend: Behind the Gatefold&lt;/a&gt;: A behind-the-scenes look at how that awesome main menu was made.&lt;/p&gt;</description><link>http://blog.edmundito.com/post/658507100</link><guid>http://blog.edmundito.com/post/658507100</guid><pubDate>Wed, 02 Jun 2010 22:31:16 -0400</pubDate></item></channel></rss>
