Sid Meier's Key Design Lessons
Double It Or Cut It By Half
One Good Game Is Better Than Two Great Ones
Do Your Research After The Game Is Done
The Player Should Have The Fun, Not The Designer Or The Computer
This is a curated selection of posts about art, design, entertainment, software, or life that I find in the world wide web.
Double It Or Cut It By Half
One Good Game Is Better Than Two Great Ones
Do Your Research After The Game Is Done
The Player Should Have The Fun, Not The Designer Or The Computer