blog.edmundito

Jul 27

Canvas Cycle: True 8-bit Color Cycling with HTML5

Jul 25

Hundreds, a game by Mile222

Inside a Dead Skyscraper - A Music Video Game by Molleindustria + Jesse Stiles -

“Ideally, it is meant to be a critical answer to the proliferation of rythm games ‘a la Guitar Hero. These karaoke-derived products simply capitalize on already successful music, generating royalties for a dying record industry and reinforcing the mythology of the rock star as super-human that common people should identify with.

An alternative approach to the musical game form would link the independent music and independent games scenes. Indie music games could promote unknown bands to the multi-tasking, hyperactive, interaction-addicted new generations. They could enhance the listening esperience while being autonomous works as the best music videos have been done in the last 30 years.”

Jul 23

“Release Early, Release Often” — It’s what the Google Chrome team is going to do.

Jul 20

Dieter Rams: ten principles for good design -

  1. Good design is innovative
  2. Good design makes a product useful
  3. Good design is aesthetic
  4. Good design makes a product understandable
  5. Good design is unobtrusive
  6. Good design is honest
  7. Good design is long-lasting
  8. Good design is thorough, down to the last detail
  9. Good design is environmentally friendly
  10. Good design is a little design as possible

Jul 19

[video]

Jul 18

Scientifically-Proven Ways to Improve Creativity

Jul 08

“Envision, create, and believe in your own universe.” — Delivering Happiness, page 85

“I thought about how easily we are all brainwashed by our society and culture to stop thinking and just assume by default that more money equals more success and more happiness, when ultimately happiness is really about enjoying life.” — Tony Hsieh, Delivering Happiness: A Path to Profits, Passion, and Purpose

Jul 07

Bryan Lee O’Malley and Scott Pilgrim Page Flow

Bryan Lee O’Malley and Scott Pilgrim Page Flow