July 2010
14 posts
In the pursuit of knowledge, something is added every day. In the pursuit of...
– Lao-tzu
Canvas Cycle: True 8-bit Color Cycling with HTML5 →
Hundreds, a game by Mile222 →
Inside a Dead Skyscraper - A Music Video Game by... →
“Ideally, it is meant to be a critical answer to the proliferation of rythm games ‘a la Guitar Hero. These karaoke-derived products simply capitalize on already successful music, generating royalties for a dying record industry and reinforcing the mythology of the rock star as super-human that common people should identify with.
An alternative approach to the musical game form would...
Release Early, Release Often
– It’s what the Google Chrome team is going to do.
Dieter Rams: ten principles for good design →
Good design is innovative
Good design makes a product useful
Good design is aesthetic
Good design makes a product understandable
Good design is unobtrusive
Good design is honest
Good design is long-lasting
Good design is thorough, down to the last detail
Good design is environmentally friendly
Good design is a little design as possible
Scientifically-Proven Ways to Improve Creativity →
Envision, create, and believe in your own universe.
– Delivering Happiness, page 85
I thought about how easily we are all brainwashed by our society and culture to...
– Tony Hsieh, Delivering Happiness: A Path to Profits, Passion, and Purpose
Great since day one →
The original iPhone was great on day one. It couldn’t do as much as today’s iPhone, but it performed its feature-set extremely well. There were almost no rough edges or unpolished areas in its hardware or software, and nearly everything seemed justifiable, well conceived, and well executed.
(via marco.org)
Change Will Lead To Insight: A Cure For Creative... →
Cut It, by Kloonigames →
You could argue that it’s the spiritual successor to Crayon Physics. You cut pieces to solve the puzzle. It’s surprisingly challenging but also surprisingly fun.