February 2010
13 posts
Feb 27th
4 notes
Feb 27th
WatchWatch
Vanishing point
Feb 27th
How a Web Design Goes Straight to Hell →
Feb 27th
Sleep Is Death (Geisterfahrer) →
A new game by Jason Rohrer.
Feb 27th
“The only way to make a good game is to empower [developers] to organize...”
– DICE 2010: Naughty Dog’s Lemarchand On Why The Studio Has No Producers
Feb 20th
1 note
Feb 19th
WatchWatch
Game Design Outside the Box by Jesse Schell (my current boss)
Feb 19th
Feb 16th
18 notes
“It’s completely key that the designer is working in source code with the...”
– Ryan Singer on what designers should do in application development
Feb 8th
Feb 6th
1 note
WatchWatch
Fred Kent describes what placemaking means in creating a better urban experience.
Feb 5th
Feb 2nd
2 notes