February 2010
13 posts
Feb 27th
5 notes
Feb 27th
WatchWatch
Vanishing point
Feb 27th
How a Web Design Goes Straight to Hell →
Feb 27th
Sleep Is Death (Geisterfahrer) →
A new game by Jason Rohrer.
Feb 27th
“The only way to make a good game is to empower [developers] to organize...”
– DICE 2010: Naughty Dog’s Lemarchand On Why The Studio Has No Producers
Feb 20th
Feb 19th
WatchWatch
Game Design Outside the Box by Jesse Schell (my current boss)
Feb 19th
2 notes
Feb 16th
24 notes
“It’s completely key that the designer is working in source code with the...”
– Ryan Singer on what designers should do in application development
Feb 8th
Feb 7th
WatchWatch
Fred Kent describes what placemaking means in creating a better urban experience.
Feb 5th
Feb 2nd
3 notes