September 2009
11 posts
“When future generations of gamers look back on this period of growth and...”
– Bang Bang, Is Creativity Dead? - Deep Thoughts - Kotaku
Sep 1st
1 note
August 2009
10 posts
The production, import, distribution, sale, rent...
darkana: And absolutely ludicrous in a country where guns and other military equipment is being bought almost monthly…not to mention that everytime one of them speaks reeks of violence. chiguire: gesteves: My favorite part of this bullshit Law Against War Toys and Video Games is that its objectives are social disarmament, the greatest sum of happiness possible, the construction of a greater...
Aug 29th
9 notes
WatchWatch
In this Bytejacker episode (051 - Good Help is Hard to Find), at 40 seconds in, my Back Door Man is mentioned. Francisco is the indie celebrity, though, and I’m just the stealth producer. No hard feelings, though!
Aug 28th
Aug 26th
4 notes
Art Of The Arcade →
Aug 24th
ruiz+company →
My long lost distant cousins apparently run a really classy design firm.
Aug 20th
10 User Interface Design Fundamentals →
Read it, but as a summary: Know your user Pay attention to patterns Stay consistent Use visual hierarchy Provide feedback Be forgiving Empower your user Speak their language Keep it simple Keep moving forward (via Carsonified)
Aug 18th
Monopoly Killer: Perfect German Board Game... →
An article about the board game Settlers of Catan. I always wondered what’s the commercial story behind these well designed German board games, and if anyone but us game developing professionals and/or hardcore geeks are aware of these games at all, at least in the United States. This article in Wired seems to have pretty decent information about all that. If you haven’t played...
Aug 12th
Aug 12th
1 note
Cacao →
Aug 2nd
1 note