September 2009
11 posts
When future generations of gamers look back on this period of growth and...
– Bang Bang, Is Creativity Dead? - Deep Thoughts - Kotaku
August 2009
10 posts
The production, import, distribution, sale, rent...
darkana:
And absolutely ludicrous in a country where guns and other military equipment is being bought almost monthly…not to mention that everytime one of them speaks reeks of violence.
chiguire:
gesteves:
My favorite part of this bullshit Law Against War Toys and Video Games is that its objectives are social disarmament, the greatest sum of happiness possible, the construction of a greater...
In this Bytejacker episode (051 - Good Help is Hard to Find), at 40 seconds in, my Back Door Man is mentioned. Francisco is the indie celebrity, though, and I’m just the stealth producer. No hard feelings, though!
Art Of The Arcade →
ruiz+company →
My long lost distant cousins apparently run a really classy design firm.
10 User Interface Design Fundamentals →
Read it, but as a summary:
Know your user
Pay attention to patterns
Stay consistent
Use visual hierarchy
Provide feedback
Be forgiving
Empower your user
Speak their language
Keep it simple
Keep moving forward
(via Carsonified)
Monopoly Killer: Perfect German Board Game... →
An article about the board game Settlers of Catan. I always wondered what’s the commercial story behind these well designed German board games, and if anyone but us game developing professionals and/or hardcore geeks are aware of these games at all, at least in the United States. This article in Wired seems to have pretty decent information about all that.
If you haven’t played...
Cacao →