September 2008
10 posts
“How much of your day is spent doing things you have to do? (as opposed to the...”
– Seth’s Blog: Get to vs. have to
Sep 29th
ATMachine's House of LucasArts and Sierra Oddities →
Contains weird fanboyish stuff about the old LucasArts graphic adventures that only I and a few other people would care about.
Sep 24th
“The programmer, like the poet, works only slightly removed from pure...”
– Frederick P. Brooks, Jr. quoted from Backwards Is Forward: Making Better Games with Test-Driven Development
Sep 24th
1 note
The Corpus Clock and The Chronophage →
Sep 21st
Jason Fried - Things We’ve Learned at 37Signals |... →
It applies for games as well. Seriously. Too bad nobody is listening.
Sep 18th
“But from the lay creator’s perspective, genre is a less useful starting...”
– Ian Bogost
Sep 12th
Google debuts 'clean and fast' browser →
Sep 10th
Little Girl in Underland →
Top Soviet scientists discover copy of “American McGee’s Alice.” Then, in unrelated happening, they make this game. My buddy Francisco Gonzalez (of Ben Jordan fame) did the scripting, and some of the voices. It’s short, and it’s awesome! Play it!
Sep 8th
Sep 1st
Finished: Dexter, The Second Season
Though the first season was great, I thought this one was a lot better. This season just deals a lot more with Dexter’s grayness as a character, and the sacrifices that have to be made for being such a fucked-up guy. It has some shocking moments (things that the audience didn’t want to happen happened) and a much better finale than the first season. This season was also a lot…...
Sep 1st