August 2008
13 posts
Experience is the Product. The presentation that shows the graphic I showed earlier about user interface and magic.
No matter what veteran technologists and industry folk tell you about anything, don’t forget that the person who uses your product can only experience what we present to them.
I don’t do drugs. I am drugs.
– Salvador Dali (via vixeninthecity)
Braid is a brilliant exploration of a principle that [Jonathan] Blow has...
– Fullbright: Quick Critique: Braid
The Cardinal Sins →
I just finished Ben Jordan: Paranormal Investigator - Case 7: The Cardinal Sins. It’s the seventh chapter in the 8-part freeware graphic adventure series created by my friend Francisco Gonzalez. If you haven’t checked the games out yet and you like old-school adventure games, I recommend the series. Every case is quite enjoyable, and I’ve also contributed to bits and pieces here...
Disney Launches Global Research & Development Labs... →
Tim Schafer, el toque de humor (In Spanish) →
EA Announces Henry Hatsworth Casual Game For DS →
Henry Hatsworth is a game pitched and directed by ETC alumnus Kyle Gray. He’s working on it over at EA Tiburon, which is mostly know for making sports titles.
Just Read: Persepolis
The Complete Persepolis is an autobiographical graphic about a girl named Marjane Satrapi who grows up when the Islamic Revolution happened in Iran. I loved this book.
One of the things that I really liked was that the way each chapter was written nails down the point of view from Marjane’s age such that it started out with very child-like thoughts and stories, but as she grows up the...
A lecture about how our games are inherently... →
Jonathan Blow gives a pretty interesting talk about the current state of AAA games and how the model needs to change before the medium can mature and enter its “golden age”.