August 2008
13 posts
WatchWatch
Experience is the Product. The presentation that shows the graphic I showed earlier about user interface and magic. No matter what veteran technologists and industry folk tell you about anything, don’t forget that the person who uses your product can only experience what we present to them.
Aug 26th
Aug 24th
184 notes
“I don’t do drugs. I am drugs.”
– Salvador Dali (via vixeninthecity)
Aug 21st
90 notes
Aug 18th
“Braid is a brilliant exploration of a principle that [Jonathan] Blow has...”
– Fullbright: Quick Critique: Braid
Aug 18th
The Cardinal Sins →
I just finished Ben Jordan: Paranormal Investigator - Case 7: The Cardinal Sins. It’s the seventh chapter in the 8-part freeware graphic adventure series created by my friend Francisco Gonzalez. If you haven’t checked the games out yet and you like old-school adventure games, I recommend the series. Every case is quite enjoyable, and I’ve also contributed to bits and pieces here...
Aug 17th
Disney Launches Global Research & Development Labs... →
Aug 12th
Tim Schafer, el toque de humor (In Spanish) →
Aug 12th
EA Announces Henry Hatsworth Casual Game For DS →
Henry Hatsworth is a game pitched and directed by ETC alumnus Kyle Gray. He’s working on it over at EA Tiburon, which is mostly  know  for making sports titles.
Aug 12th
Just Read: Persepolis
The Complete Persepolis is an autobiographical graphic about a girl named Marjane Satrapi who grows up when the Islamic Revolution happened in Iran. I loved this book. One of the things that I really liked was that the way each chapter was written nails down the point of view from Marjane’s age such that it started out with very child-like thoughts and stories, but as she grows up the...
Aug 10th
Aug 4th
A lecture about how our games are inherently... →
Jonathan Blow gives a pretty interesting talk about the current state of AAA games and how the model needs to change before the medium can mature and enter its “golden age”.
Aug 4th
1 note
Aug 2nd
1 note