April 2008
18 posts
Richard Bartle: Gamers have won the battle against... →
(via andyjih)
Fullbright: Credo →
Another flaw in the human character is that everybody wants to build and nobody...
– Kurt Vonnegut
Google User Experience →
Ten principles that contribute to a “Googley” user experience: Focus on people - their lives, their work, their dreams. Every millisecond counts. Simplicity is powerful. Engage beginners and attract experts. Dare to innovate. Design for the world. Plan for today’s and tomrrrow’s business. Delight the eye without distracting the mind. Be worthy of people’s trust. Add a...
The Last Lecture: Randy Pausch, Jeffrey Zaslow →
The ETC was kind enough to gift this book to me. Randy Pausch was the co-founder of the ETC. I was in the first class after he left the department, though, so I’ve only gotten a chance to talk to him for a bit (only right after he gave the last lecture at CMU).
The secret to making money online - (37signals)
Hey Jude →
Long Live Rock →
Raph's Website ยป Derivative games in 2008 →
World of Goo Trailer 2
Firefox 3 beta 5 now available for download →
I’ve been trying out Firefox 3 (beta 5) on my personal laptop. Although the new main toolbar is different (the back button is weird), it has some really nice new features. It also feels a lot faster… It’s definitely feels more webbish and less like a traditional desktop app. You can star the websites as favorites, a concept taken out of web applications like Gmail, and you can...
More Than a Feeling →
Filter (Game Design)
According to our Bandology adviser, Jesse Schell, it’s the processing made by the player of noise (data) that is converted into a signal in a game. For example, in Super Mario Bros., the player gets a mushroom (a power-up) that makes him bigger. It would have been stupidly complicated to say that when the player gets 20 points, Mario grows big. The player would have to process that he/she...
DrWatson Postmortem Debugger has encountered a problem and needs to close. We...
– Microsoft Windows XP on Photoshop crashing. Thanks for letting me know, but WTF does that mean? And who cares?
Okay, so it wasn't so terrifying...
The master class for the art of play went pretty well. Most of the critics liked what we showed for Bandology, and they pointed out some of the concerns we already have about the game. It was also interesting to see the different game projects that other students at CMU are working on. It’s good to get feedback face to face; as opposed to the way the ETC likes to do it where the faculty...