April 2008
18 posts
Taking the kids: Disney magic behind the scenes -... →
More on the ride that I worked on last fall when I interned at Schell Games.
Playing the Art
I’ll be attending a master class for the art of play summit tomorrow. We are going to be presenting the current state of Bandology and getting some critique back.
Terrifying!
March 2008
26 posts
Three Years Later: I finished The Sands of Time!
I finally completed Prince of Persia: The Sands of Time. I got the game right after undergrad and played it almost to the end, and I stopped when I started at the ETC. Last year I had the chance to get further to the last part of the game, but I never finished it either. Today, I picked up where I left off and finally got to the end.
It’s weird how this has been really one of my favorite...
2draw.net →
My buddy Marcello (and friends) have just updated this site into a new version. It’s a community where people can come online and draw using their tablets (or mice) on the site itself and post their work.
The neat thing about it is that you can see the progress of people’s work because you can save your work incrementally.
El Juego del Fin de Semana: Saturday School.... →
My buddy Ciro has featured on his blog (in Spanish) a game I made about a year before I went to the ETC called Saturday School about a group of kids in detention trying to escape by working together in some fashion.
Matt Hammil, who made Gesundheit! played it and loved the game. He was excited to meet the guy who made it at GDC.
YouTube 2007 Video Awards - Vote! →
Vista makes me feel like my computer has an agenda of its own, and I am only...
– The continuing saga of a Mac guy in Vista land (via azspot)
I finished Portal, finally.
While Portal takes approximately 3 hours long to complete, I actually played it on and off for the past 3 months. I’m a very very casual player.
The game could have done (and saved a ton of money) without the story. I felt like I was more of a hamster running through a maze and solving puzzles for the whole thing. And that is fine. The story was in the way, and it wasn’t really that...
Official Google Blog: YouTube finds its way into... →
the art of play →
March 31 - April 1, 2008 College of Fine Arts Carnegie Mellon University
“The Art of Play brings together creators and researchers of games from multiple contexts - large AAA productions from major corporations, mid-sized developers completing work-for-hire projects, indies developed by small teams and released for free on the internet or for a small price on one of the many alternative...
Batman’s Burden: A Director Confronts Darkness and... →
Batman’s Burden: A Director Confronts Darkness and Death
chiguire: Echochrome - M.C. Escher meets gameplay. Just wow. Via robmv update.
The Artful Gamer · Dramatic Genius: LucasArts and... →
The iMUSE music system used in the LucasArts games is one of the most sophisticated music systems there was for its time. Many games studios today still sacrifice the audio mixing of the game, while LucasArts had a top-notch department since 1991.
The architect should strive continually to simplify; the ensemble of the rooms...
– Architect Frank Lloyd Wright in 1908.
This can apply to game designers as well. :)
GDC 08: Experimental Gameplay Sessions →
[John] Lasseter didn’t set out to run Disney Animation. Nor did he set out to...
– Gamasutra - The Art Of Games