November 2008
18 posts
Thanksgiving Reading: Watchmen
I decided to read the graphic novel Watchmen, since it’s been quite popular recently with the movie coming out, plus my housemate is a big fan of superhero comic books and he recommended it.
Overall, it was definitely great. It kept me hooked right until the end, although I’m not sure how to feel about the ending. Without spoilers, it felt a little cheesy compared to the rest of the...
The time when I made Mafalda can’t be repeated (…) all youth had...
– Quino (translated)
La época en que yo hacía Mafalda no se repite, (…) toda la juventud tenía...
– Quino (via lascosasdepato) (via chiguire)
theRelativity (via IndieGames.com - The Weblog)
Francisco Gonzalez, Dave Gilbert, and Erin Robinson are guests on this episode of Bytejacker.
Jason Fried talks @ the Collaborative Innovation... →
I find Hardcore games too annoyingly juvenile and...
My thought of the day.
Then, what the hell do I like? Why am I making games for a living? There has to be something out there, something that is far away from these two but still compelling. What are they really like? Would anyone play else these new types of games?
The Pragmatic Programmer →
I just finished it.
If you program for a living, read this book. It will save you many headaches. This should assigned to every computer science student; it just lays out the real world problems and proposes practical solutions to software engineering. While reading the book, I have noticed that some of my work has become much better now that I know how to be aware of what I’m doing, what...
Einstein’s Secret to Amazing Problem Solving (and... →
It’s great to come up with ideas: I come up with so many (often half-baked) ideas I write them down somewhere and move on. However, Ideas are for the most part shallow.
The really important thing is to state a problem, the thing you’re trying to solve. You may have certain ideas to make something appealing, but where you really need to start is to ask the questions to the problem, and...