November 2008
18 posts
Nov 1st
1 note
October 2008
15 posts
WatchWatch
The Unfinished Swan - Tech Demo 9/2008 (via Vimeo) Visual Obfuscation is becoming a more common form of gameplay in experimental games. I suspect we’ll start seeing it soon in more commercial titles.
Oct 30th
Guitar Hero: World Tour: Use Of Rock Band... →
“Activision authorizes use of this Guitar Hero Game only in combination with Guitar Hero controllers provided by Activision or standard gamepad controllers provided with the game console or other Activision licensed controllers. Any other use is expressly prohibited. No other license, express or implied, is granted.” HEY ACTIVISION. CAN YOU LISTEN? OF COURSE NOT, YOU’RE JUST A...
Oct 29th
WatchWatch
Prince of Persia Animation Reference 1985 on Vimeo (via Vimeo) It’s a classic example of rotoscoping in games.
Oct 29th
Gamasutra - What Gamers Want: Missing Gamers →
The group of people who once played games but not anymore. Not only I think I belong(ed) to this group of people but also I want to make games for them.
Oct 27th
Idle Thumbs: A Weekly Video Game Podcast →
Subscribe! Idle Thumbs used to be a website with very decent written articles, but it’s reinvented itself as a podcast now.
Oct 23rd
WatchWatch
Jason Fried Web 2.0 Keynote - Be a Software Curator
Oct 17th
Roflopolis →
A blog by James Spafford about Video Games. He writes stuff better than I do, and he linked me up on his site! Woo!
Oct 16th
PalinAsPresident.com →
An interactive photograph of a post-apocalyptic future.
Oct 15th
Microsoft’s ‘I’m a PC’ Ads Created On Macs →
Oh, the irony…
Oct 15th
WatchWatch
I<3SKETCH
Oct 14th
Paper Prototyping: 5 Facts for Designing in... →
Oct 8th
Oct 5th
1 note
I wish I were the Moon →
A very short game experiment. Can you figure out what you need to do?
Oct 5th
1 note
Tasha's Game →
It’s another Double Fine mini adventure extravaganza! Very linear, but it’s pretty entertaining while it lasts, and it has very interesting gameplay. Unfotunately, it has some pretty terrible controls, and a few bugs. My favorite part about this game is that it’s very personal. There’s no doubt that this game had a lot of input from Tasha herself, even if it’s not...
Oct 2nd