July 2010
13 posts
Canvas Cycle: True 8-bit Color Cycling with HTML5 →
Hundreds, a game by Mile222 →
Inside a Dead Skyscraper - A Music Video Game by... →
“Ideally, it is meant to be a critical answer to the proliferation of rythm games ‘a la Guitar Hero. These karaoke-derived products simply capitalize on already successful music, generating royalties for a dying record industry and reinforcing the mythology of the rock star as super-human that common people should identify with.
An alternative approach to the musical game form would...
Release Early, Release Often
– It’s what the Google Chrome team is going to do.
Dieter Rams: ten principles for good design →
Good design is innovative
Good design makes a product useful
Good design is aesthetic
Good design makes a product understandable
Good design is unobtrusive
Good design is honest
Good design is long-lasting
Good design is thorough, down to the last detail
Good design is environmentally friendly
Good design is a little design as possible
Scientifically-Proven Ways to Improve Creativity →
Envision, create, and believe in your own universe.
– Delivering Happiness, page 85
I thought about how easily we are all brainwashed by our society and culture to...
– Tony Hsieh, Delivering Happiness: A Path to Profits, Passion, and Purpose
Great since day one →
The original iPhone was great on day one. It couldn’t do as much as today’s iPhone, but it performed its feature-set extremely well. There were almost no rough edges or unpolished areas in its hardware or software, and nearly everything seemed justifiable, well conceived, and well executed.
(via marco.org)
Change Will Lead To Insight: A Cure For Creative... →
Cut It, by Kloonigames →
You could argue that it’s the spiritual successor to Crayon Physics. You cut pieces to solve the puzzle. It’s surprisingly challenging but also surprisingly fun.
June 2010
8 posts
YouTube API Blog: Flash and the HTML5 tag →
The YouTube folk describe some of the challenges in using the newly HTML standard video embedding feature. I’m glad they’re supporting both Flash and HTML… the HTML version runs nicer in my laptop.
I wonder what the video landscape of the web will be like in the next 5 years, as 5 years ago, Flash video and YouTube were a new thing.
Letters of Note: How to Train an Animator, by Walt... →
And that is how commercial animation became an art.
Though don’t think that The Walt Disney Company goes through the same extents anymore. Does days are long gone because you can do other things for less cost, right Hannah?
Fanboyism and Brand Loyalty →
A Decision of Paramount Importance →
A game about teen dating with random outcomes every time you play.
May 2010
12 posts
David Lynch does Dior
Okay, then, children of the modern age (where we live in a world so tied...
– The Little Coder’s Predicament, by _why. (via chiguire)
M.I.A, Born Free
Seth's Blog: Becoming a bus company →
April 2010
19 posts
Jon Stewart on the leaked iPhone saga.
Infinity →
A game by Cactus. I figured out two of the “puzzles”, then my eyes and brain started to hurt.
I’m worried that students will take their obedient place in society and look to...
– Howard Zinn (via Cultivated Play: Farmville)
Emotional Interface Design: The Gateway to... →
Copenhagen Game Collective →
What do TV directors do? →
Get a Feedback Loop and Listen to It (Magical... →
HTML5 presentation →
Made with HTML 5, too.
Testing…
How I Did It: Jerry Murrell, Five Guys Burgers and... →
Texless Games →
The Argentine Video Game Developers Association (ADVA) just held a competition of “texless” games: games based on literary works expressed without any text or dialogue (meaning they’re not in Spanish or in any language).