July 2010
13 posts
Canvas Cycle: True 8-bit Color Cycling with HTML5 →
Jul 27th
Hundreds, a game by Mile222 →
Jul 25th
2 notes
Inside a Dead Skyscraper - A Music Video Game by... →
“Ideally, it is meant to be a critical answer to the proliferation of rythm games ‘a la Guitar Hero. These karaoke-derived products simply capitalize on already successful music, generating royalties for a dying record industry and reinforcing the mythology of the rock star as super-human that common people should identify with. An alternative approach to the musical game form would...
Jul 25th
“Release Early, Release Often”
– It’s what the Google Chrome team is going to do.
Jul 23rd
Dieter Rams: ten principles for good design →
Good design is innovative Good design makes a product useful Good design is aesthetic Good design makes a product understandable Good design is unobtrusive Good design is honest Good design is long-lasting Good design is thorough, down to the last detail Good design is environmentally friendly Good design is a little design as possible
Jul 20th
1 note
Jul 20th
1 note
Scientifically-Proven Ways to Improve Creativity →
Jul 18th
7 notes
“Envision, create, and believe in your own universe.”
– Delivering Happiness, page 85
Jul 9th
“I thought about how easily we are all brainwashed by our society and culture to...”
– Tony Hsieh, Delivering Happiness: A Path to Profits, Passion, and Purpose
Jul 8th
1 note
Jul 8th
Great since day one →
The original iPhone was great on day one. It couldn’t do as much as today’s iPhone, but it performed its feature-set extremely well. There were almost no rough edges or unpolished areas in its hardware or software, and nearly everything seemed justifiable, well conceived, and well executed. (via marco.org)
Jul 6th
239 notes
Change Will Lead To Insight: A Cure For Creative... →
Jul 1st
1 note
Cut It, by Kloonigames →
You could argue that it’s the spiritual successor to Crayon Physics. You cut pieces to solve the puzzle. It’s surprisingly challenging but also surprisingly fun.
Jul 1st
June 2010
8 posts
YouTube API Blog: Flash and the HTML5 tag →
The YouTube folk describe some of the challenges in using the newly HTML standard video embedding feature. I’m glad they’re supporting both Flash and HTML… the HTML version runs nicer in my laptop. I wonder what the video landscape of the web will be like in the next 5 years, as 5 years ago, Flash video and YouTube were a new thing.
Jun 30th
Letters of Note: How to Train an Animator, by Walt... →
And that is how commercial animation became an art. Though don’t think that The Walt Disney Company goes through the same extents anymore. Does days are long gone because you can do other things for less cost, right Hannah?
Jun 16th
Jun 12th
3,836 notes
Jun 9th
1 note
Fanboyism and Brand Loyalty →
Jun 6th
A Decision of Paramount Importance →
A game about teen dating with random outcomes every time you play.
Jun 4th
3 notes
Jun 3rd
Jun 2nd
4 notes
May 2010
12 posts
May 29th
May 22nd
3 notes
WatchWatch
David Lynch does Dior
May 21st
May 17th
3 notes
“Okay, then, children of the modern age (where we live in a world so tied...”
– The Little Coder’s Predicament, by _why. (via chiguire)
May 16th
1 note
May 16th
2 notes
May 12th
WatchWatch
M.I.A, Born Free
May 9th
Seth's Blog: Becoming a bus company →
May 8th
1 note
May 7th
May 4th
7 notes
May 4th
1,736 notes
April 2010
19 posts
WatchWatch
Jon Stewart on the leaked iPhone saga.
Apr 30th
Infinity →
A game by Cactus. I figured out two of the “puzzles”, then my eyes and brain started to hurt.
Apr 30th
“I’m worried that students will take their obedient place in society and look to...”
– Howard Zinn (via Cultivated Play: Farmville)
Apr 29th
Emotional Interface Design: The Gateway to... →
Apr 27th
4 notes
Copenhagen Game Collective →
Apr 27th
Apr 24th
What do TV directors do? →
Apr 21st
Get a Feedback Loop and Listen to It (Magical... →
Apr 21st
Apr 18th
1 note
HTML5 presentation →
Made with HTML 5, too.
Apr 18th
WatchWatch
Testing…
Apr 18th
Apr 17th
7 notes
Apr 13th
Apr 13th
How I Did It: Jerry Murrell, Five Guys Burgers and... →
Apr 13th
Texless Games →
The Argentine Video Game Developers Association (ADVA) just held a competition of “texless” games: games based on literary works expressed without any text or dialogue (meaning they’re not in Spanish or in any language).
Apr 13th
Apr 11th
4 notes