February 2012
3 posts
I’m totally backing the Double Fine Adventure.
I get really upset when I’m walking downtown and there are three young people...
– Jerry Manock
Quiet, Please: Unleashing 'The Power Of... →
January 2012
7 posts
Raph's Website: Narrative is not a game mechanic →
Aside from the main argument, the article shows a decent method for how to analyze what the player is asked to do and what the game gives back in return.
Hollywood appears to have peaked. If it were an ordinary industry (film cameras,...
– YCRFS 9: Kill Hollywood
Most inventors and engineers I’ve met are like me … they live in their...
– Woz (quoted in the article The Rise of the New Groupthink)
The Four Lenses of Game Making →
December 2011
2 posts
Gamasutra's Best Of 2011: Top 5 Social Games →
The Sims Social is on that list, and I did some work on it!
November 2011
3 posts
The intuitive mind is a sacred gift and the rational mind is a faithful servant....
– Albert Einstein
A Brief Rant on the Future of Interaction Design →
October 2011
6 posts
A Closed World →
“A Closed World was created to be a digital game that deals with queer issues, something that’s very uncommon in games right now.”
Game’s not perfect, but it’s got a few good things. The narrative and world design are the most intriguing parts. The game mechanics tend to be a little confusing and repetitive, almost a barrier between the player the message...
3 tags
September 2011
11 posts
3 tags
4 tags
(via Barn Owl’s “Turiya” video – Boing Boing)
Phone Story - iPhone game by Molleindustria →
Already banned from the app store.
4 tags
August 2011
6 posts
I will prepare and some day my chance will come.
– Abraham Lincoln
Creativity is just connecting things. When you ask creative people how they did...
– Steve Jobs
Why So Few Violent Games? →
July 2011
8 posts
The Cooper Journal: Will Ford learn that software... →
it’s very hard for a design studio to create digital products on a contract...
– Subtraction.com: The End of Client Services
Bringing light to the poor, one liter at a time
Viking development →
numberless:
Right on.
If you always put limits on what you can do, physical or anything else,...
– Bruce Lee
June 2011
5 posts
5 Minutes on Imitation in Design (by Adaptive Path)