February 2012
3 posts
WatchWatch
I’m totally backing the Double Fine Adventure.
Feb 9th
“I get really upset when I’m walking downtown and there are three young people...”
– Jerry Manock
Feb 8th
Quiet, Please: Unleashing 'The Power Of... →
Feb 6th
January 2012
7 posts
Raph's Website: Narrative is not a game mechanic →
Aside from the main argument, the article shows a decent method for how to analyze what the player is asked to do and what the game gives back in return.
Jan 21st
5 notes
“Hollywood appears to have peaked. If it were an ordinary industry (film cameras,...”
– YCRFS 9: Kill Hollywood
Jan 21st
3 notes
Jan 21st
“Most inventors and engineers I’ve met are like me … they live in their...”
– Woz (quoted in the article The Rise of the New Groupthink)
Jan 19th
7 notes
Jan 19th
Jan 18th
6 notes
The Four Lenses of Game Making →
Jan 7th
December 2011
2 posts
Gamasutra's Best Of 2011: Top 5 Social Games →
The Sims Social is on that list, and I did some work on it!
Dec 20th
1 note
Dec 5th
7 notes
November 2011
3 posts
“The intuitive mind is a sacred gift and the rational mind is a faithful servant....”
– Albert Einstein
Nov 24th
6 notes
Nov 24th
72,487 notes
A Brief Rant on the Future of Interaction Design →
Nov 14th
5 notes
October 2011
6 posts
Oct 27th
484 notes
A Closed World →
“A Closed World was created to be a digital game that deals with queer issues, something that’s very uncommon in games right now.” Game’s not perfect, but it’s got a few good things. The narrative and world design are the most intriguing parts. The game mechanics tend to be a little confusing and repetitive, almost a barrier between the player the message...
Oct 17th
3 tags
Oct 9th
159 notes
Oct 7th
Oct 6th
1 note
Oct 4th
63,571 notes
September 2011
11 posts
Sep 29th
3 tags
Sep 27th
23 notes
4 tags
Sep 27th
359 notes
Sep 27th
Sep 22nd
WatchWatch
(via Barn Owl’s “Turiya” video – Boing Boing)
Sep 20th
Phone Story - iPhone game by Molleindustria →
Already banned from the app store.
Sep 14th
1 note
4 tags
Sep 13th
61 notes
Sep 3rd
2 notes
Sep 3rd
Sep 3rd
August 2011
6 posts
“I will prepare and some day my chance will come.”
– Abraham Lincoln
Aug 26th
“Creativity is just connecting things. When you ask creative people how they did...”
– Steve Jobs
Aug 26th
2 notes
Aug 23rd
Why So Few Violent Games? →
Aug 18th
Aug 18th
8 notes
Aug 4th
171 notes
July 2011
8 posts
Jul 29th
Jul 27th
805 notes
The Cooper Journal: Will Ford learn that software... →
Jul 22nd
“it’s very hard for a design studio to create digital products on a contract...”
– Subtraction.com: The End of Client Services
Jul 22nd
Jul 14th
2 notes
WatchWatch
Bringing light to the poor, one liter at a time
Jul 13th
Viking development →
numberless: Right on.
Jul 8th
“If you always put limits on what you can do, physical or anything else,...”
– Bruce Lee
Jul 1st
4 notes
June 2011
5 posts
Jun 29th
1 note
Jun 28th
Jun 25th
WatchWatch
5 Minutes on Imitation in Design (by Adaptive Path)
Jun 24th